Take a d.school class

“Students take on real-world projects in our classes and labs, giving them practice and confidence in their innovation process.”

Classes 2012-2013

If you are Stanford graduate student, please browse our class offerings for 2012-2013 below.

If you’re not a student and can’t get to Palo Alto, or are a student but can’t wait for next quarter to try out design thinking, check out our Virtual Crash Course, which is a 90-minute introductory experience in design thinking. This page also has resources to help you continue your learning journey, wherever you are.

 

Spring Quarter 2013

Tackle Big Challenges

@Stanford: Redefine the Way We Learn & Live

Collaborating with the Future: Launching Large Scale Sustainable Transformations

d.science: Design for Science

From Play to Innovation

LaunchPad: Design and Launch Your Product or Service

Rebooting Government with Design Thinking

SparkTruck: Designing Mobile Interventions for Education

Hone Your Skills

Understanding Superfans and Their Heroes

Creative Gym: A Design Thinking Skills Studio

Creativity and Innovation

The Designer in Society

 

Pop-Up Classes

Bridging the Technology/Customer Divide in Big Data
Design Thinking Tonic – First Shot: People & Spaces
Designing Life, Essentially
Designing Organizations
Flail or Flourish: The SuperPower of Resilience
How To Be a Cyborg
Improv and Design
Interactions with a Human Touch
Prototyping Systems
Social Brands
StoryViz Canceled
Subjective Obsessive Beauty: Amplifying Your Creative Practice
The Consumer Mind and Behavior Design
Where Did You Go, Olympia Snowe?

Workshops

Research as Design Workshop

______________________

 

Winter Quarter 2013

Tackle Big Challenges

d.compress: Designing Calm

Design for Extreme Affordability (2 Qtrs)

Design Garage: A Deep Dive in Design Thinking (2 Qtrs)

Designing for Sustainable Abundance

Designing the Way Up: Disruptive Solutions for Poverty in America

d.health: You’ve Been Warned

d.media: Designing Media that Matters

Innovations in Education: Designing the Teaching Experience

ReDesigning Theater

Hone Your Skills

d.leadership: Design Leadership in Context

Workshops

Building Your Startup With the Hero Coefficient

Sex & Design

 

Fall Quarter 2012

Dive into Design Thinking

Design Thinking Bootcamp: Experiences in Innovation and Design

Hone Your Skills

StoryViz: Storytelling and Visual Communication

Foundations of Design for Design Thinkers

Workshops

Founder’s Studio: Guerrilla Tactics for Entrepreneurs

 

Take a d.school class

Collaborating With the Future

Launching Large-Scale Transformations

Mon/Wed 10:00a  - 11:50a
Studio 1
ME 380/ENVRES 380/PSYCH 380
3 – 4 Units
Letter Grade
Launched 2009

We are entering an era marked by pressing global issues such as the environmental crisis, unstable economies, and uncertain resource availability. In this class, you’ll learn a toolkit incorporating design thinking, behavior change, diffusion theory, and strategies for scale to address critically urgent issues that are complex and immense in scale. Working in multi-disciplinary teams, you will utilize this toolkit to design a transformative intervention, one that responds to a specific challenge sponsored by a partner organization in industry or the public sector. In previous years, projects have ranged from scaled solar lighting across rural India to designing a Village Loan and Savings program for adolescent women. We encourage students to use this class as a launching pad for real initiatives.

We believe that influential change leaders of the future will need to craft and launch initiatives that simultaneously create human, societal, economic, and environmental value. In this class, you’ll face a massive challenge and as a leader, learn to seamlessly balance vision, creativity, ambiguity, and a sense of scale. Come join us.

Apply
Enrollment limited to 24 graduate students (exceptional seniors encouraged to apply).  Application Deadline Feb 21 @ 11:59pm. Apply here.

Teaching Team
Banny Banerjee, Mechanical Engineering
Baba Shiv, Graduate School of Business
Sarah Brooks, Hot Studio
Jackie del Castillo, ChangeLabs
Anja Nabergoj, University of Ljubljana

Questions
banny@stanford.edu

 

Back to class list
Collaborating With the Future

@Stanford

RE-DEFINE THE WAY WE LEARN AND LIVE.

 

Spring 2013
Tu / Th 10:00a – 12:00p
Studio 1
ME 247
3 Units
Credit/No Credit

 

 

Transform the place that’s transforming your life.

The d.school is working with the University to re-invent the on-campus experience. Join us in Spring 2013 and uncover new ways for Stanford to continue to be a unique experience for generations to come.

Huge societal and technological shifts are disrupting education in unprecedented ways, questioning what it means to learn and live on campus. It’s time to harness those changes and re-invent what it means to be a student right here at Stanford.

 

A class in two parts.

In Part 1 (Spring, 2013) you will work in diverse teams to imagine how students might learn–and live–at Stanford 5 – 10 years from now.*

You will work with David Kelley to delve into design, dig into the most adventurous educational experiments happening around the country, immerse yourself in mind-blowing experiences both on- and off-campus, and create short films and wild prototypes that demonstrate the future of campus life.**

Students who want to craft a vision of the future of the Stanford experience, explore potentially disruptive ideas, spark new thinking, and inspire others to take action are encouraged to apply. Your work may be seen or experienced by faculty, deans, and the Stanford community at-large — the opportunity for impact is very real.

 

*Spring class is the first in a two-part series.You may apply to Part 1 (Spring, 2013) without any commitment to join Part 2 (Fall, 2013), although we hope several students will play a role in both classes. Depending upon your success in Spring, we may invite a small number of students to lead a team in the Fall class.

** Prior design thinking experience is valued, but not required. You must be ready to spend significant time outside of class working on these projects with a multidisciplinary team.

 

Apply
http://dschool.stanford.edu/at-stanford/

Applications due April 1 at 11:59pm. After you apply, show up on the first day of class.

(It just takes a minute, maybe two. You can also click here for the application.)

 

Teaching Team
David Kelley, d.school, ME Design, IDEO
Jon Feiber, d.school
Scott Doorley, d.school

 

 

Back to class list
@Stanford

d.science: Design for Science

Taking the Lab to the Drawing Board

Mon 3:15p – 5:05p, Thu 6:15p – 8:05p
Studio 1
ME 264
4 Units
Letter Grade
Launching This Year

Where does design fit into scientific research? In this class, we will design for how data are collected, how data are communicated, and how to apply scientific insights to community-based projects. This year’s projects are inspired by the citizen science movement and The Year of the Bay. We will use human-centered design methods to understand the needs of bay area citizens, we will explore public data sets, and we will collaborate with local industry, government, and research partners, including the Exploratorium, The Department of Public Health, and the City of San Francisco.

With guest lectures from the design and science community, class partner mentors, and skills workshops, you will develop an actionable understanding of how to collect good data, how to tell stories with quantitative data, and how to balance insights from both design research and scientific research.  Skills workshops will involve sensors and data visualization.  No prior data analysis or programming experience required.

Apply
Enrollment limited to 24. This course is open to graduate students from all schools and departments.  Attendance at the first day of class is required.  Apply here by 11:59pm the first day of class (April 1).

Teaching Team
Maryanna Rogers, d.school, The Tech Museum of Innovation
Noah Zimmerman, d.school, GreenPlum

Questions
dscience@dschool.stanford.edu

Website
designforscience.org

 

Image Credit: Stamen Design, “Pretty Maps”

Back to class list
d.science: Design for Science

From Play to Innovation

How to Bring Play From the Sandbox Into Your Career

Spring 2013
Tackle Big Challenges

Tue/Thu 1:15p – 3:05p
Studio2
ENGR 280
2 – 4 Units
Letter Grade
Launched 2007

From Play to Innovation is a class focused on enhancing the innovation process with playfulness. We will investigate the human “state of play” to reach an understanding of its principle attributes and how important it is to creative thinking. We will explore play behavior, its development, and its biological basis. We will then apply those principles through design thinking to promote innovation in the corporate world. Students will work with real-world partners on design projects with widespread application. Class website: http://fromplaytoinnovation2013.tumblr.com/

Apply
Enrollment limited to 24-32 students. Graduate students only. Apply here by March 20 (11:59pm).

 

Teaching Team
Brendan Boyle, IDEO
Elysa Fenenbock, IDEO
John Cassidy, Founder of Klutz
Stuart Brown, National Institute for Play
Stuart Thompson, Stanford Neuroscience

Questions
bboyle@stanford.edu, 

Back to class list
From Play to Innovation

LaunchPad: Design and Launch Your Product or Service

Zero to Revenue in Ten Weeks

Spring 2013
Tackle Big Challenges

Tue/Thu 4:15p – 6:05p
Studio 2
ME 301
4 Units
Letter grade
Launched 2009

This is an intense course in product design and development offered to graduate students only (no exceptions). In just ten weeks, we will apply principles of design thinking to the real-life challenge of imagining, prototyping, testing and iterating, building, pricing, marketing, distributing and selling your product or service. You will work hard on both sides of your brain. You will experience the joy of success and the (passing) pain of failure along the way. This course is an excellent chance to practice design thinking in a demanding, fast-paced, results-oriented group with support from faculty and industry leaders.

This course may change your life. We will treat each team and idea as a real start-up, so the work will be intense. If you do not have a passionate and overwhelming urge to start a business or launch a product or service, this class will not be a fit.

Apply
Enrollment limited to 24. Apply by Feb 15, 2013 at 5:00PM. Seats will be assigned by March 1, 2013 for Spring quarter. Click here to fill out the application.

You will be working in a team (you apply as an intact team), or alone on your product or service idea. You must submit a proposal (check d.school website Feb 1, 2013, and have the concept and your team approved to join the class). Your product can be a physical good or service, or an online or software-based product. Students are encouraged to select a product on their own, and there will be office hours session with the teaching team in winter (Wednesdays 5:00p – 6:30p at the d.school) to offer help if you need ideas or help to focus your proposal (applicants REQUIRED to come to at least one office hours session to meet the teaching team and discuss their start up.)

Teaching Team
Perry Klebahn, d.school
Michael Dearing, d.school

Questions
mdearing@stanford.edu, perryk@stanford.edu

Back to class list
LaunchPad: Design and Launch Your Product or Service

Rebooting Government with Design Thinking

Using Radical Collaboration to Improve Institutions

Tue/Thu 1:15p – 3:05p, Thu 5:00p – 7:00p
Studio 1
POLISCI 347D/PUBLPOL 347D
3 – 4 Units
Letter Grade or C/NC
Launching This Year

Join a passionate group of faculty and students inspired by the potential for human-centered design, alongside new technologies, to transform the public sector. Together, we’ll explore citizens’ needs and governments’ capabilities to spur creative ideas about how to make government more efficient, empower people to have a say in how they are governed, and hold those in power accountable for what they deliver.

In this project-based course, student teams will work intensively on concrete design challenges with two unique partners: a groundbreaking civil society activist in Sierra Leone and the City Manager of East Palo Alto. By working with government reformers on the inside and a civil society activist on the outside, the course will explore the challenges of fostering innovations in governance from both sides of the formal institutional divide. Before embarking on their design challenges, students will also examine governance from a theoretical and empirical perspective, enabling them to see how design thinking complements the analytical and policy approaches already being employed. Need-finding work in the local communities will be essential and students have the opportunity to travel to Sierra Leone over spring break. We are looking for students with a diverse set of disciplinary backgrounds who are willing to think outside of the box, work across disciplinary boundaries, and get their hands dirty. Exceptional undergraduates will be be considered.

In addition to regular class meetings, students will need to attend an evening introductory session on March 12 and a day-long design workshop on Saturday, April 13th.

Apply
Enrollment limited to 16. Application due March 1.  Students will be informed of status on March 5, those traveling to Sierra Leone will need to confirm participation by March 6. Apply at http://bit.ly/RebootingGovtApp

Teaching Team
Liz Ogbu, d.school and California College of Arts
Jenny Stefanotti, d.school fellow
Jeremy Weinstein, Associate Professor of Political Science

Questions
jenny@dschool.stanford.edu

Back to class list
Rebooting Government with Design Thinking

SparkTruck: Imagining the Future of Learning

Drive change in education

Wed 3:15-6:05pm, Plus one 2-hour Lab per week (Time TBD)
Concept Car
ME 376A/ EDUC 333B
4 Units
Letter Grade

Created at the d.school last year, SparkTruck has traveled over 15,000 miles across the USA, teaching thousands of kids how to build stuff and unleash their creativity. In this class, students will explore the potential of a mobile platform for affecting change in the educational ecosystem. Topics will include introductions to the design process, modern prototyping tools, and the complex education ecosystem. Students will work in teams in this project-based class, and an emphasis will be placed on real-world prototyping through hands-on field work in local schools. Interested and qualified students will have the opportunity to embark on a cross-country road trip in the SparkTruck this summer. Open to all graduate students and well-qualified undergrads of any major. Enrollment is limited.

Apply:
Applications due March 15 at midnight: www.sparktruck.org/apply

Teaching Team:
Eugene Korsunskiy, Stanford Design Program
Jason Chua, Mechanical Engineering
Susie Wise, d.K12 Lab Network
Maureen Carroll, School of Education

With:
Marlo Dreissigacker Kohn, Product Realization Lab
J.D. Schramm, Mastery in Communication Initiative, Graduate School of Business
Charlotte Burgess-Auburn, d.school
and other surprise guests!

Questions:
jason@sparktruck.org

Back to class list
SparkTruck: Imagining the Future of Learning

Understanding Superfans and Their Heroes

Learn to utilize the hero myth to activate superfans for your ideas

Tue/Thu 1:15p – 3:05p
Concept Car
ME 235
2-3 Units
Credit/No Credit
Launching This Year

Our fundamental belief is that the most successful people, brands and movements are built around a hero and by extension, its fans. Understanding the connection between the hero and their superfans is what we’ll explore, a critical new skill if you want to build something of lasting value. You’ll deconstruct what made that connection possible and then use what you learned to construct a prototype that a young up-and-coming hero can use as a roadmap.

Through a radical team-based, hands-on, multidisciplinary class, you will interview superfans to come up with the design principles central to heroes. You will learn and utilize the principles of Empathy-Define-Ideate-Prototype-Test components of the d.thinking process. Why do superfans love their heroes? You’ll get to prototype and explore how superfans connect with their heroes, understanding how this connective tissue works will give your own ideas a boost. We’ll be studying heroes the likes of Dale Earnhardt, Michael Jordan and Stephen Colbert. You will hear from special guests and take a field trip to a racetrack. Sponsored by the Revs Program. Limited enrollment. FAQ and apply here: http://revs.stanford.edu/course/693

Apply
Graduates and advanced undergrads and will be considered. Limited enrollment by application. Applications due April 2. Apply here and show up for the first day of class.

Teaching Team
Michael Sturtz, ME Design
Reilly Brennan, REVS Program

Questions
brennanr@stanford.edu, msturtz@stanford.edu

Back to class list
Understanding Superfans and Their Heroes

Creative Gym: A Design Thinking Skills Studio

Barbells for the Other Side of Your Brain

Spring 2013
Hone Your Skills

Wed 1:15p – 3:05p
Studio 2
ME 366
1 Unit
Credit/No Credit
Launched 2009

Build your creative confidence and sharpen your design thinking skills. Train your intuition and expand the design context from which you operate every day. This experimental studio will introduce d.school students to fast-paced experiential exercises that lay the mental and physical foundation for a potent bias toward action, and a deeper knowledge of the personal skills that expert design thinkers utilize in all phases of their process. Exercises will be offered by a number of the d.school’s most creatively confident design thinkers.

Apply
Enrollment limited to 24. Apply at the first day of class.

Teaching Team
Charlotte Burgess-Auburn, d.school
Grace Hawthorne, PAPER PUNK and d.school
Scott Doorley, d.school

Questions
grace@dschool.stanford.edu

Back to class list
Creative Gym: A Design Thinking Skills Studio

Creativity and Innovation

Every Problem is an Opportunity for a Creative Solution

Spring 2013
Hone Your Skills

Tue/Thu 10:00a – 11:50a
Studio 2
MS&E 277
3 – 4 Units
Letter Grade
Launched 2001

This ambitious course focuses on stimulating creativity in individuals and teams within organizations. We use experiential methods including case studies, workshops, field trips, and team design projects, supported by guest speakers and readings. The philosophy of the course is that every problem is an opportunity for a creative solution; and its goal is to help students identify individual and organizational factors that promote and inhibit creativity. Interested students must sign up in Axess to receive info about the application process; details will be sent two weeks before the quarter begins.

Apply
Enrollment limited to 40. Interested students must sign up in Axess to receive info about the application process; details will be sent two weeks before the quarter begins.

Teaching Team
Leticia Britos Cavagnaro, d.school
Tina Seelig, Stanford Technology Ventures Program

Questions
tseelig@stanford.edu, britos@stanford.edu

Back to class list
Creativity and Innovation

The Designer in Society

Personal Tools for a Satisfying and Creative Life

Spring 2013
Hone Your Skills

Wed 1:15p – 4:05p
Studio 1
ME 315
3 Units
Credit/No Credit
Launched 2010

This class focuses on the individual and their psychological wellbeing. The class delves into how the student perceives themselves and their work, and how they might use design thinking to lead a more creative and committed life. Students read a book a week and then engage in exercises designed to unlock learnings.

Apply
Enrollment limited to 25. Apply at the first day of class.

Teaching Team
Bernie Roth, d.school
Perry Klebahn, d.school and Graduate Program in Design

Questions
bernie@dschool.stanford.edu

Back to class list
The Designer in Society

Bridging the Technology/Customer Divide in Big Data

Tuesday evenings
April 2, 9, 16, 23, 30 & May 7
4:00p – 7:00p
Studio 1
1 unit (optional)

Are you involved in research involving complex or large data sets?  Have you ever been told that you have a technology in search of a problem?  We believe that there is an experiential way in which you can cross the technical insight to product gap by learning how to understand user problems and transition from the lab to customer problem.  This is a series of six 3-hour workshops for data scientists who are interested in exploring the applicability of their technology or research to customers and markets.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

Teaching Team
Jon Feiber, d.school, Mohr Davidow Ventures
Ann Miura-Ko, FLOODGATE

Questions
jdfeiber@stanford.edu

Back to class list

Design Thinking Tonic – First Shot: People & Spaces

Wednesday evenings & Friday field trip
May 22 & June 5, 6:00p – 8:00p, Studio 2
May 24, 9:00a – 5:00p, Google field trip
0 units

You have taken one or more d.school classes and got infected with the design thinking bug. Now you have graduated and the effect is starting to wear out as you adjust to the “real world” (*). This experience will bring your design thinking vigor back, and help you keep it for good (and even infect others!) In this first shot, we will explore the behavior of people in spaces designed for innovation. We will use Google as a playground to observe and understand people’s behaviors in physical space, to then draw insights and prototype hacks and solutions that can be translated to invigorate other workplaces.

The philosophy of the class can be summarized as “Tiny Prototypes for Big Impact”, inspired on the Tiny Habits framework by BJ Fogg. By the end of this experience, you will have implemented real prototypes within your organization.

(*) This experience is especially designed for d.school alumni. If you are close to graduation and can “see” this in your future, you are welcome to apply as well!

Apply
Enrollment limited to 20.
Having taken at least one d.school class is required.
To apply: fill out a short application form at http://goo.gl/aARHQ (deadline 4/1/2013)

Questions
britos@stanford.edu
fgpferdt@google.com

FAQ

I’m not an alumn(a). Can I still participate?

We will be focusing on prototyping in the actual workspaces. However, it would still be applicable to the Stanford world (student organizations, laboratories, etc.). And we imagine that perhaps you have a life outside The Farm ;-)

I have never taken a d.school class. Can I still participate?

We have designed this experience starting from the premise that you have familiarity with design thinking. If you do, while never having taken a class at the d.school, please feel free to apply, and let us know how you got exposed to design thinking.

Teaching Team
Leticia Britos Cavagnaro, d.school
Frederik Pferdt, Google

Leticia Britos Cavagnaro, d.school

Leticia Britos Cavagnaro, PhD, is fascinated with how we learn and the dynamics of creative teams. Growing up, one of the people who influenced her the most was her basketball coach, who taught her that perseverance and team play can do much more than just win championships. In design thinking she has found the ultimate team sport that pushes her onto greater challenges. She’s not sure what the next play will be and she’s comfortable with not knowing. She comes from the world of science, where she acquired a couple of degrees, strong analytical skills -which she balances with creative thinking-, and the ability to learn from failed experiments. Venturing outside of the biology lab, Leticia found that designing learning experiences was just as challenging, and even more rewarding. She isn’t planning to give up experimenting any time soon though. Leticia is a d.school lecturer, and the Associate Director of the National Center for Engineering Pathways to Innovation (Epicenter). She has collaborated with the d.school’s K-12 Lab and, as a former member of the Research in Education and Design team (RED Lab), explored ways to measure the impact of design thinking. As co-lecturer of the Creativity and Innovation course, she gets to witness the journey of students as they develop their creative confidence and go on to accomplish amazing things.

Frederik Pferdt, Google

Dr. Frederik G. Pferdt is the Global Program Manager for Innovation & Creativity at Google and leads an extremely talented global innovation team at Google that develops innovators and a thriving innovation culture. Frederik was nominated visiting scholar at Center for Design Research, Stanford University and is founder of the LearningDesign:Lab. As a research scholar at EdLab, Columbia University, he created inspiring human-centered design experiences for various groups from kindergartners, teachers to CEOs. He authored and co-authored books about Innovation, Design Education, eLearning, Change Management and Coaching and published over 18 articles in relevant national and international journals. He lives in the Silicon Valley with his wife and son.

Back to class list
Design Thinking Tonic – First Shot: People & Spaces

Designing Life, Essentially

Friday afternoons
May 3, 10, 17, 24, 31
1:15p – 3:05p
Studio 2
1 unit
Credit/No Credit

Ever feel like you’re great at giving others advice on their life issues, but feel yourself lacking the same perspective required to confidently chart your own course? We don’t think that’s an accident. Take this short course to for a chance to workshop your own life with the collaboration and objectivity of another design thinker and apply critical cutting edge frameworks for practically prioritizing a life that matters to you.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Jeremy Utley, d.school Lecturer and Director of Executive Education
Greg McKeown, Blogger for HBR and Young Global Leader for the World Economic Forum

 

Questions
jeremy@dschool.stanford.edu

 

Back to class list

Designing Organizations

Weekend workshop
April 26, 27, 28
Times TBD
Studio 1
0 units

The ultimate test for good design is its ability to make it to end users. In more cases than not, this involves the idea (product, service, company) making its way through some sort of organization. A lot of good ideas get killed along the way. So, how do you understand an organization well enough to design in it? For it? How do you get a deep understanding of things like culture, norms, and behaviors, in order to ensure the life and integrity of innovative ideas? That’s what we’ll explore in this class.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Meg Dryer, Nike
Cecilia Ambros, Nike

 

Questions
meghann@gmail.com
Back to class list

Flail or Flourish: The SuperPower of Resilience

How to navigate, bounce back and even flourish from failure

Wednesday evenings
May 8, 15, 22, 29
5:15pm -7:15pm
Studio 1
Directed Study
1 Unit
Credit/No Credit

Flail or Flourish will explore ways to: [1] become comfortable with uncertainty, [2] develop tools to navigate situations of failure, and [3] practice turning failures into opportunities. This quick-paced workshop will examine and exercise the psychological traits and the power of resilience through hands-on activities. Students will practice techniques and tools to help them navigate, bounce back, grow and even flourish in the face of their failures.

Apply
To apply email Grace at grace@dschool.stanford.edu by March 1st with: your name, SUID number, program of study, email, phone number, and expected graduation date. Answer the following two questions in 100 words (or less): 1. What was your most epic fail? 2. What happened next?

Teaching Team
Grace Hawthorne, PAPER PUNK and d.school
Guthrie Dolin, Odopod and d.school

Questions
grace@dschool.stanford.edu

Back to class list
Flail or Flourish: The SuperPower of Resilience

How To Be a Cyborg

Weekend workshop
May 4
10:00a – 3:00p
Atrium & Studio 2
1 unit
Credit/No Credit

We have been using tools to aid our physical abilities for as long as we have been human, but more recently there has been an explosion in the tools that aid our mental processes. The philosophical underpinnings of this idea has been explored by Andy Clark, Alva Noe and others, who are trying to deconstruct what is means to be human. But much of the discussion is begin driven by through thought experiments, with limited input from real-world augmentation to the body. In popular media this is the cyborg, a symbiotic fusion of human and machine. Our Pop-up class will start with cyborgs from anime, star trek, the latest videogames, films and literature. But then we will boil these down to the simple rules, or heuristics as studied by Herbert Simon and others, from which the real cyborgs will arise. From those rules they will engage in a wild deep dive to reimagine what a cyborg could be. This workshop will alternate between physical activity, hands-on exercises and crafting, media viewing and spontaneous creative combustion.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Aleta Hayes, Theatre and Performance Studies
Joe Tranquillo, Biomedical Engineering and Neuroscience at Bucknell University

 

Questions
ahayes1@stanford.edu
Back to class list

Improv & Design

Where Making Things Meets Making Things Up

One evening and one weekend workshop
April 13, 10:00a – 6:00p
April 14, 2:00p – 7:00p
April 18 TBD
Studio 1
TAPS 105V
1 Unit
Credit/No Credit
Launched 2010

Improv & Design is a wildly practical class exploring the intersection of Improvisational Theater & Design Thinking. It is co-taught by Dan Klein, improvisor and Stanford Teacher of the Year 2008/9 & Scott Doorley, media & environments designer d.school creative director.

The class is for: Improvisers who want to practice using their skills in other domains. Improvisers who want to learn about design thinking. Designers who want to deepen their core skills in collaboration, creativity, empathy, acting and rich scenario prototyping. Undergraduates who want to check out the d.school. Graduates who want to practice with a diverse group. You are guaranteed to learn 10 useful things! (We do not guarantee everyone will learn the same 10 things!)

Apply
Enrollment limited to 24. Applications due March 15. Applications due March 15. Apply here: http://bit.ly/dschoolpopapp and attend the first day of class.

Teaching Team
Dan Klein, Drama
Scott Doorley, d.school

Questions
kleinimp@gmail.com

Back to class list
Improv & Design

Interactions With a Human Touch

Wednesday evenings
April 17, 24 & May 1
6:00p – 8:00p
Studio 1
0 units

On a daily basis, we interact with countless physical and digital objects. What’s interesting is how many of these interactions evoke emotional reactions. As humans, we inherently project many emotions onto simple everyday interactions. This class explores how simple cues and motion communicate with us in an evocative way. Do products have personality? If so, how can we craft it? The class will bring together findings from different fields in order to hypothesize the building blocks of how to the craft emotional interactions. The class will start from the minimum behaviors that characterize a product as more ‘human’ and finally ask the students to take a shot at prototyping their view of the topic.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Marco Triverio, IDEO
Will Carey, IDEO

 

Questions
marco@ideo.com

 

Back to class list

Prototyping Systems

One-week workshop
April 22, 24, 26
6:00p – 8:00p
Studio 2
0 units

How would you have prototyped Facebook in 2002? Or a policy decision that would affect millions? How do you create a cultural change in an organization? As design thinking is used to address increasingly complex challenges we need ways of prototyping that allow us to maintain the intimacy, immediacy and visceral nature of hands-on prototyping. This pop-up class will explore ways to prototype the development of collaborative, connected and interdependent systems. Questions we’ll address: How might we break complex systems into isolated elements? How do you find the critical part of a system? How can one test feedback loops in an accelerated timeframe? We need to evolve the way we prototype in order address the design challenges in our current world. Come explore this question with us.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Evelyn Huang, Capital One
Tom Maiorana, Intuit
Lionel Mohri, Intuit

 

Questions
maiorana.tom@gmail.com
Back to class list

Social Brands

A hands-on two-week survey of Marketing’s cutting edge, where bold brands are becoming ever more open, participatory, experiential & experimental

2-Week Workshop
May 6, 8, 10, 13, 15, 17
3:15p – 6:30p
Studio 2
MKTG 541
2 Units
Credit/No Credit 

Inspired by a smattering of provocative real-world examples and guests, diverse student teams will employ design methods to conceive of and visualize their own creative proposals for how the Stanford GSB itself might engage with the world in new ways. Teams will ultimately pitch their final concepts to the GSB’s Chief Marketing Officer for consideration, feedback and potential real-world implementation.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

Teaching Team
Chris Flink, IDEO and d.school
Jennifer Aaker, Graduate School of Business
Blair Shane, CMO, Graduate School of Business

Questions
aaker_jennifer@gsb.stanford.edu, cflink@stanford.edu

Back to class list

Subjective Obsessive Beauty

Tuesday evenings
April 2, 9, 16, 23, 30
6:15p – 9:15p
Studio 2
1 unit
C/NC

Design is a reflection of the world, processed through the designer’s mind. In this short-format workshop we will explore tapping into your designer’s mind and amplify your creative process. The class sessions will include discovery exercises, guest lectures, critiques, and examples from industry and art of how people use creative experiments, habits and practices to elevate their work. In this class you will stretch your mind, use your hands, and advance a lifelong creative practice.

Apply
This class will be held on the 5 Tuesdays of April for 3 hours.  You must be able to attend all classes to participate (Exception: April 23 is an optional work session and office hours). Applications due March 15.  Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Thomas Both, d.school
Jennifer Lopez, ME Design

 

Questions
thomas@dschool.stanford.edu
Back to class list

The Consumer Mind and Behavior Design

2-half day and one evening workshop
May 10 & 17, 12:00 – 4:00p
May 14, 6:15p – 9:15p
Studio 1
0 or 1 units

Want to learn how to leverage consumer psychology in the design of mobile or web products? This course will introduce new theories and research concerning neuroscience and behavioral psychology to examine models for forming user habits. Students who take this course will learn how to use behavior change methodologies to design or re-design a customer expereince. Emphasis will be placed on ideating and sketching a lightweight prototype based on the principles taught in class.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Steph Habif, Stanford Calming Technology Lab
Nir Eyal, NirAndFar.com

 

Questions
steph@habifhealth.com
Back to class list

Where Did You Go, Olympia Snowe?

Where Did You Go, Olympia Snowe?
Redesigning Politics for Bipartisanship

Intensive 2-part Workshop
Dates: Wed May 15, 7pm – 10pm
AND Fri May 17th, 8:30am – 4:30pm
Both sessions are REQUIRED
Space: Building 550, Studio 2
0 units

This pop-up class will be in the form of an intensive workshop. You will be using the design process to gain insight into the lack of compromise in American politics today: for example, why we have so few political moderates and why those who have more extreme views don’t collaborate effectively with those holding other beliefs. You will design around the needs of those increasingly rare politicians and policy makers who have refused to believe that their parties are always right or that compromise is a dirty word. They are a fast-disappearing breed, and we are eager to discover what American government could look like if we designed a system based on their values, perspectives, ideas, and needs.

Apply
Applications due March 15. Apply here: http://bit.ly/dschoolpopapp

 

Teaching Team
Rob Reich, Political Science
Steve Hilton, Freeman Spogli Institute
Sarah Stein Greenberg, d.school

 

Questions
sarah@dschool.stanford.edu
Back to class list
Where Did You Go, Olympia Snowe?

d.compress: Designing Calm

Mindful Designers Create Mindful Experiences

Winter 2013
Tackle Big Challenges

Tue/Thu 10:00a-11:50a
Studio 2
EDUC328A/CS 377D
2 – 3 Units
Letter Grade
Launched 2011

Interactive products that create calm in our lives? Now there’s an idea. In this project-based course, students will design prototypes that aim to create a calm state of mind as users work, travel, communicate, and play. Sample student projects will include calming approaches to email, wake-up routines, exercise, and driving in traffic.

Given the impact that designers are having on global society, it is imperative that the designers themselves learn how and when to include mindfulness, compassion, and self-regulation techniques in the design process itself. This course will give students the opportunity to develop greater self-awareness.

Stress hinders our performance and experience of life. In-class and homework activities will help students theoretically understand and personally experience calming practices in three domains: physiology, cognition, and emotion.

This course will draw upon Stanford’s engineers, psychologists, entrepreneurs, thinkers, and tinkerers to transform reflective insights into compelling user experiences.

Apply
Enrollment limited to 24. Please fill out online application here. Applications are due Thursday, January 3, by 11:59 PM.

Teaching Team
Neema Moraveji, Stanford Calming Technology Lab
Stephanie Habif, Stanford Calming Technology Lab

Contact
neema@stanford.edu, http://calmingtech.stanford.edu

Back to class list
d.compress: Designing Calm

Research as Design Workshop

Are you a PhD or Master’s Student who has always wanted to take a d.school class but never had the time to do something non-academic? Or maybe it sounded like fun but you weren’t sure how what you learned would help your research? We invite you to participate in an upcoming Research as Design Workshop, a fun introduction to the design thinking methods and techniques taught at the d.school but focused specifically on applying them to help you do better research. The extended workshop format is three evenings and one day-long session. Our goal is to recognize the creative, playful mindset that underlies successful innovation in scholarship and explore how design thinking can improve the research process to make us more innovative scholars or scientists.

For more information on our workshops, please visit our blog: http://researchasdesign.com/workshops/upcoming-workshopsTo register, scroll down to the second paragraph and click on “Register here” for the registration form. 

Back to class list

Design for Extreme Affordability

Designing Products and Services for the Base of the Pyramid

Winter and Spring 2013
Tackle Big Challenges

Mon/Wed 10:00a – 12:00p; Thu 7:00p – 10:00p
Studio 2
OIT333/334, ME206A/B
4 Units per Quarter
Letter Grade
Launched 2004

Design for Extreme Affordability is a two-quarter project course in which graduate students design comprehensive solutions to challenges faced by the world’s poor. Students learn design thinking and its specific application to problems in the developing world. Students work in multidisciplinary teams at the intersection of business, technology, and human values. All projects are done in close partnership with a variety of international organizations. These organizations host student fieldwork, facilitate the design development, and implement ideas after the class ends.

Apply

Enrollment limited to 40. Two quarter commitment. The application was released on Wednesday, October 31 and will be due on Wednesday, November 14 at 11:59 PM. The application can be downloaded from the Extreme website: http://extreme.stanford.edu/apply

Teaching Team
Dave Beach, Mechanical Engineering Design Group
David Janka, d.school
Jim Patell, Graduate School of Business
Joan Dorsey, Graduate School of Business
Stuart Coulson, d.school
Julian Gorodsky, d.school

Questions
extreme@dschool.stanford.edu

Back to class list
Design for Extreme Affordability

Design Garage: A Deep Dive in Design Thinking

Team Up with Design Rock Stars and Choose Your Challenge

Winter and Spring 2013
Tackle Big Challenges

Tue 7:00p – 10:00p
Design Loft (Building 610) Room 619
ME 316B/C
3 – 4 Units
Letter Grade
Launched 2011

Design Garage is a class for anyone who wants the experience of developing a real product, service, or experience, using design thinking as the method, and utilizing the resources of the Loft, the graduate Design Studio, and the Masters students in the Design program. Projects range from the entrepreneurial to the socially conscious and are selected and driven by student teams. This is a two-quarter long commitment; a deep-dive into design process, radical collaboration, and making things real using a project-based learning format. This class provides a unique learning opportunity that includes an immersion into design culture (the Loft) and a thorough experience with rapid prototyping, ideation and need finding. Students will have the experience of working with an outside client/affiliate and making their project real, either through a market-based solution or through a socially-focused non-profit enterprise.

Apply

Enrollment limited to 40. There is a two quarter commitment. Students wishing to apply to the class need to submit an online application. Students must list their first and second project choices on the application.  You can view the videos for this year’s projects here. Applications are due by Friday November 30th. Students will be notified of admission during the week of December 5th.

Teaching Team
Bill Burnett, Graduate Program in Design
David Kelley, Graduate Program in Design and d.school
Nicole Kahn, IDEO
Perry Klebahn, d.school and Graduate Program in Design

Questions
wburnett@stanford.edu

Back to class list

Designing for Sustainable Abundance

A Radically Human Centered Approach to Sustainability in the Food System

Winter 2013
Tackle Big Challenges

Tue/Thu 3:15p – 5:05p
Studio 2
MS&E 289
3-4 Units
Letter grade
Launched 2008

In this hands-on, team-based, multidisciplinary class we will tackle real design challenges with a radically human-centered approach, increasing sustainability hand in hand with abundance. Winter quarter will be devoted to food and sustainability. In our cornerstone project we will apply the design process to the challenge of increasing access to sustainable food in East Palo Alto.

Students will benefit from close interaction with the teaching team, support from project sponsors, and the varied perspectives of a wide range of guest speakers.

What students have said about Sustainable Abundance: “Fantastic! You challenged us to step WAY outside our comfort zones and really look deeper. This skill is useful not only for school, but for life as well.”

“A mind-opening class and one I often talk about to others about the advantage of coming to Stanford.”

Apply
Enrollment limited to 25. Applications due December 3. Send your resume and a brief statement of why you should be in the class to ddunn@stanford.edu and matt@dschool.stanford.edu. Please note any other d.school classes taken.

Teaching Team
Debra Dunn, d.school
Matt Rothe, d.school

Questions
ddunn@stanford.edu

Back to class list
Designing for Sustainable Abundance

Designing the Way Up: Disruptive Solutions for Poverty in America

Poverty Can Be a Downward Spiral: Here’s How to Design the Way Up

Winter 2013
Tackle Big Challenges


Tue/Thu 3:15p – 5:05p
Studio 1
PUBLPOL 240
3 – 4 Units
Letter Grade or Credit/No Credit
Launching This Year

Conventional efforts to fight poverty in America are not working. Despite billions of dollars and millions of interventions, poverty remains as intractable a social problem as it’s ever been. This class will invite you, the future social impact innovator, to rethink our approach to poverty. Why do so many poverty-fighting interventions tackle short-term symptoms rather than long-term causes? What is it about the systems currently used by government and its agencies that leads to so much ineffective effort and duplication? Isn’t there a better way of finding out what works, and doing more of it?

By partnering with San Francisco-based non-profit Tipping Point, a dynamic, results-focused supporter of grass-roots poverty-fighting organizations in the Bay Area (including communities close to Stanford), you will encounter real world problems of persistent poverty – and be challenged to design innovative solutions. This class will focus on designing for systems: understanding the current systems for social services and the needs of the individuals who are on the receiving end of anti-poverty efforts as well as organizational and policy-level stakeholders, identifying key levers for change, and designing disruptive approaches.

To tackle this ambitious agenda, you will work in multidisciplinary teams to design tangible, near-term experiments and prototypes– as well as a broader strategies for implementation and scale. The aim is to design sustainable new approaches that not only help the specific local organizations that will be partners in this class, but make a contribution to policy innovation at the national level. You will be supported by a teaching team whose experience includes being on the front lines of national-scale policymaking, non-profit service delivery, international social entrepreneurship, and a wealth of human-centered design expertise.

Apply
Enrollment limited to 36. Students from all disciplinary backgrounds encouraged to apply. Please see https://dschool.stanford.edu/groups/designthewayup/ for more information. Previous d.school experience is valued but not required.

Teaching Team
Erica Estrada, co-founder d.light design
Nicole Kahn, IDEO
Sally Madsen, IDEO
Sarah Stein Greenberg, d.school
Steve Hilton, Visiting Scholar (Freeman Spogli Institute) & Senior Advisor to UK Prime Minister David Cameron

Questions
designthewayup@dschool.stanford.edu

Back to class list

d.health: You’ve Been Warned

Design Thinking for Health

Tue/Thu 9:00a – 10:50a; Wed 6:00p – 8:00p
Studio 1
ME423
3 Units
Letter Grade

APPLICATION CLOSED (due 12/7/12)

In the US 75% of medical expenditures are for illnesses that are lifestyle related (ie diabetes, heart disease). If patients could change their lifestyles, medical problems could be avoided and a healthier and happier life achieved.

Using design thinking in teams, this class will delve into this challenge. The class will have a personal project as well as a small and a large team project with multiple milestones. Students will work in the field, and present in class multiple times.

Enrollment limited to 18.

Teaching Team
David Janka, d.school
Denny Boyle, IDEO
Lia Siebert, d.school
Perry Klebahn, d.school

Questions
djanka@dschool.stanford.edu

Back to class list
d.health: You’ve Been Warned

d.media: Designing Media that Matters

Swipe, Search, Share. Create Meaningful Digital Experiences with a Positive Social Impact

Winter 2013
Tackle Big Challenges

Wed 3:15p – 5:05p
Studio 1
ENGR 281
2 – 3 Units
Letter Grade or Credit/No Credit
Launched 2007

The combination of always-on smartphones, instant access to information and global social sharing is changing behavior and shifting cultural norms. How can we design digital experiences that make this change positive? Join the d.media team and find out! This course is project-based and hands-on. Three projects will explore visual design, interaction design and behavioral design all in the context of today’s technology landscape and in service of a socially positive user experience.

Apply
Enrollment limited to 24. Admission by application only. See http://dmedia.stanford.edu

Teaching Team
Dave Baggeroer, Blockboard, d.school
Enrique Allen, The Designer Fund, d.school
Scott Doorley, d.school

Questions
davebags@stanford.edu

Back to class list
d.media: Designing Media that Matters

Innovations in Education: Designing the Teaching Experience

A Hands-On Course About Teaching Online

Winter 2013
Tackle Big Challenges

Mon/Wed 3:15p – 5:05p
Studio 2
EDUC 338X / CS 438X
3-4 Units
Letter grade or Credit/No Credit
Launched 2008

This class is centered on one of the most powerful movements in education right now: online learning. Now more than ever, the promises of access and scale made possible by the Internet are capturing the imaginations of educators, engineers, and entrepreneurs. New for-profit and non-profit startups as well as established organizations are eager to make a difference to a wide range of learners. Yet cynics point to the top MOOC (massively open online course) platforms and note that putting free lectures online doesn’t necessarily lead to good learning.

This quarter, you’re going to design the next generation of online teaching tools. Using the principles of user-centered, iterative design, you’re going to prototype digital environments that explode our ideas of how to support transformative teaching online.  From self-taught expert to high school teacher, newly-minted TA to college professor, how might we give every individual the tools to be the best teacher they can be?

(If you prefer your course descriptions in video format, watch our pitch video.)

Apply
Enrollment limited to 40. We welcome students from a wide range of disciplines, with preference given to graduate students. To give each design team individual coaching, enrollment is capped at 40 students. Admission is by application, at http://bit.ly/innovedapp2013. Applications are due January 1 (revised due date), and decisions will be sent out before the start of the quarter.

Teaching Team
Molly Wilson, d.school
Karin Forssell, Education
Amy Collier, VPOL
John Mitchell, VPOL, Computer Science

Questions
Our website: innovationsineducation.net
Email us: innoved@dschool.stanford.edu

Back to class list
Innovations in Education: Designing the Teaching Experience

ReDesigning Theater

Creating the Next Generation of User Centric Theatrical Experiences

Winter 2013
Tackle Big Challenges

Mon/Wed 1:15p – 3:05p + Additional Evening Sections
Studio 1
ME 288/TAPS 130
3 Units
Letter Grade
Launching This Year

Students will work in collaborative groups to learn and apply the design thinking processes to reinvent the theater experience. Small student groups will identify, define, needfind, ideate and prototype the elements necessary to create a new artistic genre of live performance that will utilize technology in new ways and embody what is unique to the Silicon Valley / SF Bay Area. This multidisciplinary class will leverage different technical and creative disciplines to create an accessible and radical collaborative performance atmosphere.

Apply
Enrollment limited to 35 students.Applications due January 3. Apply here.

Teaching Team
Bill Burnett, ME Design
Dan Klein, Drama
Michael Sturtz, ME Design
Carr Wilkerson, CCRMA

Questions
msturtz@stanford.edu

Back to class list

d.leadership: Design Leadership in Context

Leading Innovation by Going Deep Inside an Organization

Winter 2013
Hone Your Skills

Mon/Wed/Fri 10:00a – 11:50p
Studio 1
ME 368
1 – 3 Units
Letter Grade
Launched 2010

Point of view: (user) Recently inspired d.school course alumni (needs) to further develop his/her d.thinking intuition; to build confidence in his/her ability to lead d.t. teams in the “real world” (insight) because s/he’s a believer, but s/he needs more skills to convert and lead others.

Background: The d.school “flips” ~800 students/year to believe in the power of design thinking. Many of these folks encounter cultural roadblocks in the organizations they join after leaving Stanford. We believe there’s an opportunity to equip a few of our best and brightest with the skills they need. Not only to engage the design thinking process themselves, but also to teach and to lead others beyond Stanford. This is the first advanced-level design thinking course the d.school has offered. As such, the only prerequisite is ROCKING another d.school course.

Apply
Enrollment limited to 24. Application for Winter 2012-2013 available online: http://bit.ly/sOMbjb Application is due 9am on Tuesday November 27; select applicants will be interviewed for a seat in the course.

Teaching Team
Bob Sutton, Graduate School of Business
Jeremy Utley, d.school
Kathryn Segovia, d.school
Perry Klebahn, d.school & Program in Design

With help and sage advice from:
John Lilly, Greylock

Questions
jeremy@dschool.stanford.edu

Back to class list
d.leadership: Design Leadership in Context

Build Your Startup With the Hero Coefficient Workshop

Two evening workshop
March 12, 13
5:30p – 7:30p
Studio 2
0 units

In this two-session workshop of 120 minutes each, you will learn how to harness the power of a ‘hero’ to benefit your startup idea. Utilizing the skills of ‘interviewing for empathy,’ you will launch a prototype to harness the hero coefficient to create a compelling story for your start up.

The idea of a hero begins as a dependent relationship: Heroes fight their own battles, but only when their peers raise them up can they achieve hero status. When we consider why heroes ‘work,’ we often focus on the mythic demigod and overlook the society; in fact no hero can be self-identified. The two are interwoven. In this two-part workshop we will dive deep into the ways people get on with their heroes. How do they talk about them? How they view them? Why did they choose them? Do they view their own life vis-a-vis their hero? Your goal will be to listen, connect and mobilize these learnings into a prototype to capture and share stories. What you build and launch will be the ultimate hero storytelling capture / sharing device (UHSCSD). Your prototype won’t arise as a result of an idea you spitballed, but from the gold you mine from your interviews. Interviewing for empathy allows us to understand a person’s thoughts, emotions, and motivations, so that we can determine how to innovate for an individual person. By understanding the choices that person makes and the behaviors that person engages in, we can identify their needs and design for those preferences. Students will work in small groups to create storyboards that outline their ideas. This class is a workshop for a longer Spring Term class, also at the d.school. Funding for this workshop is made possible by the Revs Program at Stanford.

Teaching Team
Michael Sturtz, ME Design
Reilly Brennan, REVS Program

Contact Email
brennanr@stanford.edu, msturtz@stanford.edu

Back to class list

Sex & Design

Winter 2013

2 Day Workshop: February 12 & 19, 5:30p – 8:30p
Studio 2
No Credit

As a man or a woman, you see the world a certain way. How does that influence the products and experiences you create? Together, we will go beyond introductory design process to uncover and address latent sex-based biases. Knowing how to navigate this will make you a better design thinker, and we hope to get you further down that path in this 2-session workshop.

ABOUT YOU
You have taken a d.school class and are hungry to apply design thinking in new ways. This may be the first time you are thinking about “sex & design” — you are not an expert but you are up for the exploration. If you have gone deep on the topic of gender, you are seriously excited about this workshop.

ABOUT THE WORKSHOP
We will facilitate your discovery of a unique point of view on the topic of Sex & Design. You can expect hands-on, project-based learning guided. You will be inspired and influenced by guest speakers who have direct experience and expertise in the topic of sex and/or design.

And if you are still unsure, no, we are not talking about THAT kind of sex (but we are intentionally framing as male/female vs. masculine/feminine, so sex it is!)

Apply
Limited to 24 students, graduate students only
application closed 2/8/2013

Teaching Team
Kerry O’Connor, Senior Business Designer and Design Lead at IDEO, and d.school
Lia Siebert, Product Strategy and Design at a digital health start-up, and d.school

Contact
kerry@dschool.stanford.edu, lia@dschool.stanford.edu

Back to class list
Sex & Design

Design Thinking Bootcamp: Experiences in Innovation and Design

Fall 2012
Dive Into Design Thinking

Mon/Wed/Fri 1:15p – 3:05p
Studio 2
ME 377
3 – 4 Units
Letter Grade
Launched 2005

Bootcamp is a fast-paced immersive experience in design thinking. You’ll explore the design thinking process in multiple projects, working in diverse teams to solve real world challenges. Tenets of design thinking including being human-centered, prototype-driven, and mindful of process. Topics include design processes, innovation methodologies, need finding, human factors, visualization, rapid prototyping, team dynamics, storytelling, and project leadership. Field work and deep collaboration with teammates are required of all students. Through coaching and guest lectures, you’ll get exposure to the application of design thinking across a broad sample of fields. Students and faculty from areas including business, earth sciences, education, engineering, humanities and sciences, law, and medicine. Limited enrollment.

Apply
Enrollment limited to 48 students.

Teaching Team
David Janka, d.school
Maryanna Rogers, d.school
Molly Wilson, d.school

Questions
bootcamp@dschool.stanford.edu

Back to class list
Design Thinking Bootcamp: Experiences in Innovation and Design

StoryViz: Storytelling and Visual Communication Salon

Fall 2012
Hone Your Skills

Schedule TBA
ME 375A
Credit/No Credit
Launched 2010

Stanford ME375A (aka StoryViz) is about creating authentic & compelling communication in many media: this year’s topics include sketching, video, visual design & performance. Fantastic guests and a bevy of assignments will prepare students to communicate their work and ideas genuinely, concisely, and with a keen sense of wit.

Apply
Enrollment limited to 20.

Teaching Team
Scott Doorley, d.school
Scott Witthoft, d.school

Questions
sdoorley@dschool.stanford.edu

Back to class list
StoryViz: Storytelling and Visual Communication Salon

Foundations of Design for Design Thinkers

Fall 2012
Hone Your Skills

Tue/Thu 10:00a – 11:50a
Studio 2
ME 319
2 – 4 credits
Credit/No Credit
Launched 2012

This course is an introduction to the fundamental practice and principles of Design, geared toward graduate students involved and invested in innovation and design thinking. Core concepts include Contrast, Color, Materiality, Form, Proportion, Transitions, and more. Students will be introduced to the major philosophical concepts of design in readings and in class, and will practice techniques in class and via weekly hands-on projects out of class, culminating in a final personal project. Students will also be introduced to many hands-on prototyping and making skills via access to the Product Realization Lab and Room 36 (webshop.stanford.edu). A license for the PRL/Room 36 will be required in this class, and students should expect to purchase about $150 in supplies in addition.

Apply
Enrollment limited to 24; graduate students only. To apply, you MUST sign up in Axess AND come to the first day of class to complete the application.

Teaching Team
Charlotte Burgess-Auburn, d.school
John Barton, Architecture Program
Jonathan Edelman, ME Design

Questions
charlotte@dschool.stanford.edu

Back to class list
Foundations of Design for Design Thinkers

Founder’s Studio: Guerrilla Branding for Entrepreneurs

Create a Revolutionary Brand for Your Start Up

Fall 2012
Hone Your Skills
3-day Workshop

Wed 10/17, 10/24 and 11/7, 6:00p – 9:00p
Studio 2
Directed Study
1 Unit
Credit/No Credit
3-day Workshop

The fall quarter offering for Founder’s Studio will focus on how to instantly communicate who you are and what you do–also known as branding.

No need to have an idea yet for what your startup will be, we’ll have a project for you to practice your skills on. Just come as you are, and plan to dive into three intense evening studio sessions. You’ll leave the course with a set of tools you can apply to any startup you want to build, a deeper understanding of how to create a strong brand, and and understanding of why it’s a fundamental key to building a successful start up.

The core teaching team for this class: Guthrie Dolin, a VP at award-laden digital agency Odopod (and the creator of the d.school brand), and Caroline O’Connor, former Storyteller-in-Chief at the d.school and currently Designer in Residence at Google Ventures. We’ll be joined by bigwig guests.

Apply
Enrollment limited to 24 students.

Teaching Team
Caroline O’Connor, Google Ventures and d.school
Guthrie Dolin, Odopod and d.school

Questions
caroline@dschool.stanford.edu

Back to class list
Founder’s Studio: Guerrilla Branding for Entrepreneurs