Take a d.school class

“Students take on real-world projects in our classes and labs, giving them practice and confidence in their innovation process.”

Winter 2016

d.school classes are offered for enrolled Stanford students only

For-Credit Classes

Applications are now live! See each class page to apply. For-credit classes each have their own application.

Building Innovative Brands
Bursting the ‘Impossible’ Bubble: The Art of Creative Engagement

d.leadership
d.media
Design for Extreme Affordability
Design for Healthy Behavior Change
Design Garage
Design Thinking Studio: Experiences in Innovation and Design
Designing for Safety in Labor and Delivery
FEED Lab: Food System Design & Innovation
From Maps to Meaning
Innovations in Education
Movie Design
Rethinking Purpose
The Designer in Society

Launchpad: Taught Spring 2016, Mandatory office hours Winter

Pop-Up Classes

Applications are now live! See class pages to apply via a common application. Deadline: Sunday Dec. 6 at 11:59pm.

Awkward Space Makeshop: On Campus 
Building Your Negotiation Skills with Applied Improv
Change that has a Chance
Crash Solving a Non-Profit’s Crisis
Conditioning for Creative Teams
Dating, Diet & Sleep: Design at the Disconnect
Designing Human Scale Cities
Early Education Systems
Improv & Design: Mindsets for Collaboration
Project Joy: Designing delight into the workplace
Redesigning Stanford Emergency Department’s Patient Experience
Research as Design: Redesign Your Research Process
Rethinking Purpose Prequel : Solve for Happy
Testing at Scale: The sports fan experience
The Curiosity Advantage: Developing curiosity to ignite creativity
Why Should I Wear This? Prototyping Human-Centered Value Propositions for Wearables

Pop-Shop Classes

Applications are now live! See class pages to apply via a common application. Deadline: Sunday Dec. 6 at 11:59pm.

Become a Prototyping Rock Star in 60 Minutes
Visual Communication for Groups

 


Are you interested in teaching a class at the d.school? See more information here.

 


Classes Taught in Past Years

Browse classes taught in past years. These classes may be taught again in the future.

Business Collaboration to Promote a Sustainable Food System
Building Innovative Brands

Collaborating with the Future: Launching Large Scale Sustainable Transformations
Creative Gym: A Design Thinking Skills Studio

Creativity and Innovation (Winter)
Creativity and Innovation (Spring)
Creativity Rules
Civic Dreams, Human Space
d.compress: Designing Calm
d.health: Design Thinking for Better Health
d.leadership: Design Leadership in Context
d.media: Designing Media that Matters
d.org: Designing Creative Organizations
d.science: Design for Science
Design @ Intersection of Science, Technology, and Entrepreneurship

Design for Extreme Affordability (2 Qtrs)
Design Garage: A Deep Dive in Design Thinking (2 Qtrs)
Designing Liberation Technologies
Design Thinking Bootcamp
Design Thinking Studio: Experiences in Innovation and Design
Design Thinking for Public Policy Innovators
Designing for Sustainable Abundance
Designing the Way Up: Disruptive Solutions for Poverty in America
Engelbart’s Unfinished Legacy
Engineering Innovation
Fail Faster

FEED Lab: Innovating in the Local Food System
FEED the Change: Redesigning Food Systems

Foundations of Design for Design Thinkers
Founder’s Studio: Guerrilla Tactics for Entrepreneurs
From Maps to Meaning
From Play to Innovation
Game Design: Making Play

Give Big or Go Home
Humanize My Ride

Investigative Design
Innovations in Education
Introduction to Legal Design

LaunchPad: Design and Launch Your Product or Service
Movie Design

Prototyping and Rapid Experimentation Lab
Rapid Experimentation Lab

Rebooting Government with Design Thinking
Redesigning the Neonatal ICU

ReDesigning Theater: Interactive Art & Performance Design (2 Qtrs)
ReRide: Redesigning the Rider Experience in Ridesharing
Scaling Design Thinking Globally (when everyone isn’t in the same room)
SparkTruck: Designing Mobile Interventions for Education
StoryViz: Communication Redesigned

The Consumer Mind and Behavior Design
The Designer in Society
Transformative Design
Understanding Superfans and Their Heroes

Pop-Up Classes

#PML: Prototype My Life
21st Century Schools Challenge 

A d.school Sampler
Agile Feds: A Design Sprint
Brainstorming Beyond Post-Its
Bridging the Technology/Customer Divide in Big Data
Building Entrepreneurial Insight for Scientists and Engineers
Chocolate Head-Space
Creative Collisions for Leaders of Innovation
d.loops: Reimagining Sustainability
d.media Pop-Up Class: Visual Design Basics
d.nature: Exploration in Biologically Inspired Design
Design for Everyday Social Good
Design for the Weary
Design Sprints for Startups
Design Thinking Basic Training
Design Thinking for Schools
Design Thinking Tonic – First Shot: People & Spaces
Design Your Startup
DESIGN.EDU
Designing Civic Technologies with Virtual Reality
Designing Empathy Based Organizations
Designing Fun
Designing Life, Essentially
Designing Organizations
Designing Successful Teams: Creative Success with any Team
Designing with Data
Designing Your Leadership Legacy
EngagED: Redesigning the Classroom Experience
Flail or Flourish: The SuperPower of Resilience
From Maps to Meaning: MapLab
Game Design: Making Fun
Get on the Truck! Building Creative Confidence with the SparkTruck Team
Get Smart: Making Complicated Information Simple
Getting to Trust in Conflict Environments
Give Big or Go Home
Giving Tuesdays for #GivingTuesday
Heartistry: Design Thinking from an Artist’s Perspective
How To Be a Cyborg
Human-Centered Sustainability
Improv and Design
In the Heart of Social Movement
Interactions with a Human Touch
Iterate an Everyday Object
Know Your Humans: Designing Effective User Research
Law by Design: Making Law People-Friendly
Leadership through Flow: Boxing, Dance, and Philosophy
Look Mom, I Hacked the Refrigerator! New Approaches to Designing and Prototyping Systems
Needfinding in the Wild
Negotiation by Design
Notebook Neophyte to Whiteboard Warrior
Open Eyes, Open Minds: Visual Thinking Strategies
Organizational Psychology of Design Thinking
Parks, Plazas, Public Spaces: Designing for Communities at Play
Prototyping San Francisco
Prototyping Systems
Redesigning Criminal Justice
ReDesigning the Hospital Birth Experience
Redesigning the News Ecosystem
Reshaping Engineering Culture with Design Thinking
Research as Design: Redesign Your Research Process
Ritual Design: Designing Meaning into Everyday Experiences
Scaling Design, Thinking Globally
Scaling Sharing
Sex & Design
Sharing with Strangers
Social Brands
Special Effects Studio
Sticky Stories
Subjective Obsessive Beauty: Amplifying Your Creative Practice
Taming Tempation: Design for Self-Control
The Art of Observational Research
The Consumer Mind and Behavior Design
The Decay of Digital Things
The Future of Participation: Games, Storytelling, Music
The River of Life: Designing for Flow
Topics in Design Research: d.think Outside the d.school
Visual Storytelling
Where Did You Go, Olympia Snowe?
Whizbang! Toy Invention
Why Should I Wear This? Value Propositions and Prototyping for Wearables

Special Projects

d.school-OpenIDEO Partnership: Unlocking Creative Confidence in Young People 

Take a d.school class

Building Innovative Brands

How leading brands may leverage a Design Thinking approach to become ever more participatory, experiential and experimental.

Winter 2016
Mon/Wed/Fri on the following dates:
January 25, 27, 29 and February 8, 10, 3:00-5:50pm
Final Presentations February 11, 5:30-7:30pm
CoLab in GSB
MKTG 552
2 Units
Credit / No Credit
Launched 2011

A brand is much more than surface branding. We focus on four deeper habits from which modern innovative brands draw their power.  Together, we will explore how leading organizations start human centered, create with purpose, invite participation, spark stories – to build engaging relationships with employees and customers.

Building Innovative Brands is a hands-on two-week dive into how leading brands may leverage a Design Thinking approach to become ever more participatory, experiential and experimental. Inspired by provocative real-world examples and industry guests, diverse student teams will employ human-centered design methods to conceive of and visualize their own creative proposals for how a company or organization could engage in innovative, brand-enhancing new ways.  Past and current speakers include Tony Fadell (CEO of Nest), Bryan Meehan (Chairman of BlueBottle), Chris Granger (President of Sacramento Kings), Luanne Calvert (CMO at Virgin America), and Wendy Clark (President at Coke).

This year’s project partner is the Bay Area-based Blue Bottle Coffee.  Teams will ultimately pitch their experience design concepts for feedback, consideration and potential real-world implementation. Learn more at: https://buildinginnovativebrands.stanford.edu

For an overview of the class, please watch this video.

Teaching Team
Jennifer Aaker, Stanford GSB
Chris Flink, IDEO and d.school
Stephany Yong and Madilyn Ontiveros
Alli Anderson McKee and Dre Taylor

Apply
Accepting 44 Students; Open to Graduate Students, Undergraduate Students, Fellows, post-docs.
Apply here by January 10, 2016. Non-GSB students encouraged to apply! (GSB students enroll via AcademicOperations).

Questions
stephanyyong@gmail.com

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Building Innovative Brands

Building Entrepreneurial Insight for Scientists and Engineers

Turn your research into a product or service

Fall 2015
Sep. 9, 10, 11
9:00a-6:00p
Studio 1
d.skills

This 3 day class is for graduate students who have been immersed in their research and now want to begin the journey of an entrepreneur. This is a chance to develop the skills needed to explore the impact of your work beyond your lab or research group. Change your perspective from research to embracing the needs of users and customers. This class focuses on a small group of participants who openly share and collaborate to challenge themselves to approach their research as a user.

Apply
Accepting 15 graduate, PhD, or postdoc students. Since this course is offered before the rest of classes start, the application is already live. Apply here.

Teaching Team
Jon Feiber
David Blakely
Saara Khan

Questions
jdfeiber@stanford.edu
dblakely@dschool.stanford.edu
saarak@stanford.edu

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Design Thinking Bootcamp: Experiences in Innovation and Design

Be a breakthrough innovator

Fall 2014
Mon/Wed/Fri 1:15p – 3:05p
Studio 2 & 3
ME 377
3 – 4 Units
Letter Grade
Launched 2005

Bootcamp is a fast-paced immersive experience in design thinking. You will use Design Thinking to work on multiple real world challenges in a diverse team. Tenets of design thinking including being human-centered, prototype-driven, and mindful of process. Topics include design processes, innovation methodologies, need finding, human factors, visualization, rapid prototyping, team dynamics, storytelling, and project leadership. Field work and deep collaboration with teammates are required of all students. Through coaching and guest lectures, you’ll get exposure to the application of design thinking across a broad sample of fields. Students and faculty from areas including business, earth sciences, education, engineering, humanities and sciences, law, and medicine. Limited enrollment.

Apply
This class is primarily for graduate students. Apply here: bit.ly/bootcampfall2014  Applications close Sep. 17 at 11:59pm.

Teaching Team
Alissa Murphy, d.school
Ashish Goel, d.school
Erik Olesund, d.school

Questions
bootcamp@dschool.stanford.edu

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Design Thinking Bootcamp: Experiences in Innovation and Design

Engineering Innovation

Fall 2014
Tue/Thu 10:00a – 11:50a
Studio 1
MS&E 177
4 Units
Letter Grade
Launching This Year

Open to undergraduates from across the university, this course offers an immersive set of experiences related to creative problem solving. Sessions include workshops, field trips, virtual reality experiences, and movement exercises that reinforce lessons related to reframing problems, challenging assumptions, creative collaboration, risk taking, and building a culture of improvisation.

Apply
Enrollment limited to 24 undergraduate students. To apply:

1. Sign up in Axess for MS&E 177 Engineering Innovation
2. Fill out the application here: http://bit.ly/enginnovfall2014
3. Come to the first day of class at the d.school: Sep. 23, 10:00-11:50am in Studio 1. Applications close at 1 PM on Tuesday, Sept 23, right AFTER the first class. Students will be notified with admissions decisions by 5 PM on Sept 23.

Teaching Team
Tina Seelig, Stanford Technology Ventures Program
Aleta Hayes, Theater and Performance Studies

Questions
tseelig@stanford.edu

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Engineering Innovation

FEED the Change

Redesigning Food Systems

Fall 2015
Wed / Fri
1:30p – 3:20p

Studio 2
EARTHSYS 187
2 – 3 Units
Letter Grade
Launched 2013

FEED the Change is an introductory course in design thinking and food system analysis offered through the FEED Collaborative. Targeted at upper-class undergraduates, this course provides a series of diverse, primarily hands-on experiences (design projects, field work, and storytelling) in which students both learn and apply the process of human-centered design to projects of real consequence in the food system. Students will also develop knowledge and basic tools for working effectively in teams and for analyzing complex systems. The goal of this course is to develop the creative confidence of students and, in turn, to work collaboratively with thought leaders in the local food system to design innovative solutions to the challenges they face.

See our website for more information: http://feedcollaborative.org/classes/

Apply
Enrollment limited to 20 undergraduate and 1st year coterminal students. Apply here.  Applications due Thursday, September 17th.

Teaching Team
Debra Dunn, d.school
Matt Rothe, d.school

Questions
ddunn@stanford.edu
matt@dschool.stanford.edu

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FEED the Change

Humanize My Ride

Investigating User-Centric Vehicle Design

Fall 2014
Mon/Wed 3:15p – 5:05p
Studio 1
ME 292
3 Units
Letter Grade
Launching This Year

Humanize My Ride is vehicle design targeting the extreme user. We will explore the relationship between specialized vehicles and their user’s needs, to inform a deep dive into designing and prototyping a unique purpose-modified ride for a new type of user. Using the design thinking approach, student teams will interview drivers and users of specific-purpose cars and trucks, and then build a deployable environment-vehicle for the new user. Teams will work collectively on different elements of one vehicle to test for their users needs. This project-based course is accessible to students of all backgrounds, interested in exploring and transforming the intersection of user centric design, automotive technology, creative customization and hands-on building. Class sessions will be held at the d.school and VAIL (Volkswagen Automotive Innovation Lab).

Apply
Enrollment limited to 20 students. Class is open to undergraduates and graduate students. Applications close September 22 @ 11:59pm. To apply fill out the online application here: http://bit.ly/humanizemyride2014 and attend the first day of class on Sep. 22 at the d.school.

Teaching Team
Michael Sturtz, ME Design
Mike Serpe, G Wagen Preserve Inc.
with special guest industrial designers from GoogleX, the PRL, the d.school, Tesla, Google’s autonomous car project, and the FBI automotive unit.

Questions
msturtz@stanford.edu

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Humanize My Ride

Game Design: Making Play

An exploration of games, gaming, and game design

Fall 2014
Tue/Thu 1:15p – 3:05p
Studio 1
TAPS 23/TAPS 223
3 Units
Letter Grade
Launched 2013

This class is about using design thinking to create new games of any kind — live, digital, verbal, physical, turn-based, synchronous, narrative, strategic, luck based, skill based, educational, you name it. Make it, play it, test it, improve it.

Apply
Enrollment limited to 24 students. Freshmen and undergraduate students are encouraged to apply. Applications are due by noon on Monday, September 22nd (1st day of classes). All applicants must attend the first class on Tuesday the 23rd. Enrollment selections will be made on Wednesday in time for Thursday’s class.

Apply here: http://bit.ly/gamedesignfall2014

Teaching Team
Dan Klein, Theater and Performance Studies & Graduate School of Business
Mathias Crawford, Communication
Michael St. Clair, Theater and Performance Studies

Questions
kleinimp@stanford.edu

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Game Design: Making Play

Movie Design

Movie Design. Take 2 weeks. Make 3 films.

Winter 2016
Thursday Jan 21, 4:00-7:00pm
Thursday Jan 28, 6:00-9:00pm
Saturday Jan 30, 9:00am-6:00pm
Sunday Jan 31, 9:00am-6:00pm
Studio 1
ME 207
2 Units
Credit / No Credit
Launched 2014

Learn the ins and outs of high-speed filmmaking in the digital age; writing, directing, shooting, and editing. We’ll do it through a rapid prototyping approach to filmmaking. Whether you have tons of experience or none, you’ll leave with new tactics that will up your storytelling, filmmaking, and design chops simultaneously.  These techniques are useful whether you plan to move to Hollywood or create a video for the web.

Project-based: students will design, write, shoot, edit, and screen a short film in the span of one week. It’s going to be quick but intense, kind of like cross-fit for your storytelling and video creating muscles. You’ll sweat a bit, but you’ll feel confident afterwards. Students should be prepared to spend significant amount of out of class work-time creating movies: for one week + one weekend.

Teaching Team
Bill Guttentag, Lecturer, GSB, Oscar Winning Filmmaker
Scott Doorley, Creative Director, d.school
Seamus Harte, Storytelling & Media Curriculum Designer, d.school

Apply
Accepting 24 Students; Open to Graduate Students, Undergraduate Students, Fellows, post-docs. Apply here by Friday, December 18th.

Questions
sdoorley@stanford.edu

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Movie Design

Redesigning the Neonatal ICU

Applying design thinking principles to a challenging medical setting

Fall 2014
Tue/Thu 3:15p – 5:05p
Studio 2
ME 359
3 Units
Letter Grade
Launching 2014

Redesigning the Neonatal ICU will inform students about current challenges in the NICU environment through expert speakers, literature, CAPE simulations and field trips. Simultaneously, we will be studying the users: their environment, their behavior, and their emotions. Our goal is to identify needs that will lead to product, system, or service innovation that will improve safety and quality of care. Student groups will have structured access to NICU clinicians at LPCH, as well as parents of preterm infants for conducting ethnography. Opportunities for direct observation in three different Bay Area hospitals are planned as well. Physical prototypes and/or scenarios can be tested and presented at CAPE’s simulation lab to give students a realistic environment in which to evaluate and present their ideas. For more information, and to see a confirmed list of guest speakers for this class, please visit our class website.

Apply
Enrollment limited to 20 graduate students. Applications deadline extended to Sept. 16 at 11:59pm. Apply here: http://bit.ly/redesigningNICU2014

Teaching Team
Jules Sherman, JS Design Group Inc., Maternal Life, LLC
Dr. William Rhine, Professor of Pediatrics and Medical Director, Neonatal Intensive Care Unit at Lucile Packard Children’s Hospital

Questions
julessherman@alumni.stanford.edu

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Redesigning the Neonatal ICU

StoryViz: Communication Redesigned

Fall 2014
Thu 9:00a – 12:00p
Studio 2
ME 375A
2-3 Units
Credit/No Credit
Launched 2010

StoryViz is about designing communication with intention. You will gain practice with storytelling, graphic & media design, and performance by redesigning the means, methods, and content of communication all around us.

This class is a studio: you’ll share work during weekly design critiques building up to a 3-week project to exercise everything you’ve learned.

StoryViz is focused on practicing principles rather than building tech skills… we won’t teach details of FinalCut or paintbrush selection in PhotoShop. It is an opportunity to apply skills you have and stretch into new ones by designing across any and all media.

Apply
Enrollment limited to 24 graduate students. Application deadline extended to Sep. 17 at 11:59p. Apply here: http://bit.ly/storyviz2014  Take a look at the StoryViz syllabus when you apply.

Teaching Team
Scott Doorley, d.school
Scott Witthoft, d.school

Questions
sdoorley@dschool.stanford.edu

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StoryViz: Communication Redesigned